Force mip-map levels on a per-mesh basis?

Google is failing me. How to force mip map level on a per-mesh basis?

Use case:

  • the player can magnify objects for precise interaction
  • the objects are magnified in a picture-in-picture window via a SceneCaptureComponent2D


  • the objects being magnified are blurry because mip map level look to be based on the player camera and not the zoomed-in scene capture component

See pics. Ideally would like to force mip map levels to max while an object is being magnified and then return the object to normal when not being magnified. :cool: