Force Mesh rotation Based on Actor location

I am trying to use a system to lock on to enemies when the player presses the tab button. Currently, the lock-on part works fine, but when I lock on the camera the player model gets locked in that initial rotation. So when you walk around the enemy your camera faces the enemy, but the mesh doesn’t rotate with the camera.

I have tried using the rotator I use for the camera, but this results in the character turning away at a weird angle.

Any suggestions?