My game is almost ready and now I have to use my finished characters instead of the basic Mixamo one.
I was having a problem importing the character meshes from Blender, than I decided to export and import the basic character, without use Blender and found this:
1) If while exporting the character I check “Force Front X Axis”, and reimport the 3D model to Unreal, it works. The 3D model is perfect.
2) If while exporting the character I don’t check “Force Front X Axis”, and reimport the 3D model to Unreal, so I have the exact same problem I was having when importing from Blender.
3) If while exporting the character I check “Force Front X Axis” like I did on “1)”, and import it on Blender, when I export back to Unreal I have the problem I was having on “2)”.
Here is the right export options:
Here is the problem.
I guess when I import to Blender or/and when I export from Blender, I have to change the armature primary bone axis, or manual orientation. I think that’s the problem but I don’t know how to solve. Here is the character and the orientation. I’m not using the humanoid rig, we just added a root the mixamo character, and yes, I know, he is not facing me. New characters (enemies) was made the right way, but this is the first one, the main character skeleton (there will be a lot of heroes using this skeleton).