I need a step by step abstract guide on how to add feedback and collision to VR hands using Oculus rift and UE 4. I have a VR pawn and a set of hands that have some interaction but I need my hands to not go through objects and give a feedback effect on touching some objects. I know about clientforcefeedback and things like that but however I have a hard time figuring out where to add these nodes in my blueprints, what things to have colliders on and add componentoverlap to which blueprints and what steps to follow in general. I am really stumped, a student developer, new to VR and UE4, any help would be really appreciated.