The game pad is working to control the player character in the FPS and 3rd person template. As stated above the rumble motors are being recognized since they turn on when plugging in the controller.
The problem is… if I add the client play force feedback effect to a chain of actions and specify a curve it does nothing on the controller. I know the blueprint setup works because I can adjust the pattern and get different curves to play using the client play force feedback effect in the AR Template. For some reason this same setup doesn’t appear to work in the FPS or 3rd person templates. Any suggestions?