I spawn a couple of (movable) static mesh actors using blueprints. They are all spawned at the same location. What I would like is that there is a force applied to each actor so that they are positioned next to each other and do not overlap, ideally using a force-directed graph drawing algorithm, so we can see them moving from each other. I plan to have thousands of static mesh actors.
How can I achieve this in blueprints with physics? I am a newbie! Any help is very much appreciated!
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