Force based Constraints in blueprint projects

Allow switching between Acceleration based and Force based drive for Physics Constraint Component in a blueprint only project. As seen in this video(check description for details), force driven constraints have better stability or just behave closer to what is expected intuitively, or if I’m not mistaken it gets affected by mass of grabbed object which gives much better result. Currently working on physics grabbing for our VR game and would like to add it to marketplace as a blueprint asset if this option was added to constraints. Otherwise… well I’ll just have to look for other methods, can’t give up just because of a single option :stuck_out_tongue: