I have a simple question I can’t find a answer for:
When I attach a component to another in the world outliner of the editor, how can I make them follow parent direction, but not rotation ?
Let’s say I attach a floating light, in example, to a player character, above it’s left shoulder. I would like it to move whith the character in xyz axes, but stay at the same position when the character turn around.
The actual base behavior beeing the light staying above left shoulder whatever direction the character is facing.