Good day. I wonder about the purposes for thigh_twist and calf_twist in default skeleton. Why we need them? As i can see, if I move it - nothing happens. They’re placed within other bones and do nothing (as I can see):
BUT
we have lowerarm_twist and I thought it shouldn’t affect on mesh just like thigh and calf twist, but it does:
Why? Can anybody explain me the purpose of that bones? I need to know it because I want to create armature in Blender, load it in ue5 and keep it compatible with epic skeleton, but I don’t want just export skeleton from unreal, I want to understand it.