For the GameplayCamera, is there any way to blend into it?

For the traditional camera system, you only need to use Set View Target with Blend and set the New View Target to the Player Controller or Player Pawn. But for the GameplayCamera system, how should it be blended? Is there any specific dedicated node for this?

在UE5.6的版本中,似乎GameplayCamera已经支持了直接使用BlendNode