Allegorithmic have given me the 4.5 Substance plugin. This allows the import of substance sbsas texture files into the engine.
You can see these at work in the atlantis demo, and theyre very pretty.
To get the plugin to work Josh from Allegorithmic says I need to do the following:
Place the plugin in the project dir plugin folder.
If it’s in engine as well, bad things could happen.
Secondly, (since its a Blueprint project and has no C++ code) we will need to add some code so the 4.5 plugin will compile.
In the regular unreal dev engine we can use the C++ class wizard to create a plain empty class:
So… That is the way to do it in regular unreal dev kit.
Since Ark dev kit doesnt have project plugins or c++ addition, I wonder if there is another way to do this?
For the developers: is it possible for you to include the substance plugin in engine plugins so that we could run sbsas files?