So my hierarchy goes like this BP_Projectile_BASE → BP_Player_Projectile_BASE (with child blueprints for FullCharge, PartialCharge and Regular projectiles) and BP_Enemy_Projectile_BASE, whereas enemies use only one type of proiectile.
So my hierarchy goes like this BP_Projectile_BASE → BP_Player_Projectile_BASE (with child blueprints for FullCharge, PartialCharge and Regular projectiles) and BP_Enemy_Projectile_BASE, whereas enemies use only one type of proiectile.