For some reason, my camera won’t stay in the target position. Please help!

I implemented a mechanic where the FirstPerson character leans in to read a note. When the player interacts with the note (as seen in the video), a sequence plays, and afterward, the camera should stay in the same position, showing a close-up of the note. However, instead of remaining fixed, the camera snaps back to its default position, and I can’t figure out why.

This used to work correctly, but after I worked on other tasks, the bug appeared out of nowhere.

Any help debugging this would be greatly appreciated!

P.S. Love Unreal Engine! :heart:
https://youtu.be/z6taUQOGwzA( Here’s the actual video showing my code and the bug.)

You can create a separate blueprint camera or player for the note, so when you interact with the note you can possess that camera which doesn’t move or does anything, and when you press back button you go back to possessing your main player.

Probably there would be much better method to solve this but i have done things like this in my projects, and this works for me all the time.