So I am making a character blueprint. It involves several nodes firing off animations and changing variables, like any good blueprint should. But I started getting some strange results. Once I started debugging, I noticed that some nodes just aren’t firing, and even odder still, even if they don’t fire, some items the node after it still performs its action!
I have a recording of this in action.
(Sorry for the quality)
At the 2:10 mark, notice how the retriggerable delay just doesn’t operate properly. So strange. Anyone run into this problem before?