Were I to use normal overrides (I think), or create a total conversion, the player (or server admin) would have to wipe the world and start over.
The changes I’m wanting to make are on existing default values of blueprints; and I think if I use the event “begin play” changes will be applied when the player starts playing or the next time the server is restarted (which for the server I’m wanting to work with, restarts daily). What I’d like to modify first is the player XP ramps, because this is one thing I see problems with the defaults and wish to fix, and once the world is loaded, I can hit one key and verify that the changes took effect.
Making changes in default values works just fine in the dev kit viewport, but getting any changes to take effect in-game seems to not work at all. The other problem I’ve had so far is that in the dev kit, it only detects what I make as a ‘total conversion’ instead of a mod, although I’m trying to just make a mod. I know I’m asking several questions with this, I’m afraid I got stumped.