For procedural map generation how to do lighting? Like it is each section baked lighting or dynamic movable lighting?

So I’ve been testing with procedural map generation for a while and I’m currently testing between a maze and a small town and an issue that came up is lighting.

If I try to make each section baked lighting sometimes it kind of looks wrong but it’s good enough?

And if I try to do dynamic movable lighting if there’s too many sections then performance tank.

I assume the correct answer is baked lighting but thought worth an ask as how other people do it?