For playtesting what methods do you have for analytics?

I feel like playtesting analytics is an important method to make your game feel right, but it’s often overlooked as it is more toward the late stage of a project like having a finished product or something working.

  • What is the best method and practice you used to set up playtest and collect analytics? (ex how many people finish the first level, see where they get stuck on or see different behaviors, is their a discord or subreddit for playtest or best with close friends first?)
  • Do Steamworks or Epic Online Services have their own built-in analytics methods you can use? (like Steamworks requires you to have your Steam account on so maybe there is something there)
  • do you use third-party software, if so is it free, or how much it costs?
  • do you just have the playtester fill out a survey?
  • do you have the playtesters record themselves playing with OBS?
  • What is a cheaper accessible version for analytics you recommend an indie dev to and what is a more expensive method and is it worth it?
1 Like