This spawns a random number of actors (something like 30+) to fill the area. Why is the SpawnActor node causing the loop to go way above the limit set by the Last Index?
EventBeginPlay off the level blueprint – just testing this one thing on the thirdperson map.
My bad – its happening on the EventBeginActorOverlap on a Collision Sphere, that only activates when the player overlaps. Its just weird that when its printing the coordinates, its fine. Its when I actually spawn the actors that it seems to just go haywire.
Well it’s not weird.
IF you are detecting sphere overlaps, and every time there is an overlap you run the code… what do you expect would happen when you spawn an actor into the sphere thus creating an overlap?