Hey, all, I haven’t found a “ForLoopw/Break” tutorial that involves animation montages. Anyone know how to do this or know where I can find a tutorial? My goal is to have an idle animation loop (via blueprint) until a command is given (the break). I DON’T want to loop the animation (increase LOOP COUNT), itself, because it will continue to loop into other animations.
Hi there,
If you want to control animation, for loop is not a good setup. Loop macros don’t work well with latent nodes (executed during a time frame or delay). Also, “For Loop” from these macros and “Animation Loop” are completely different concepts.
You can use:
Montage sections
Animation blueprints with different animation states (idle, walking, attacking etc).
Both can be controlled via blueprints, however, if you want multiple idle animations combined with different actions, the second method is your best choice.
I’m prototyping, so while I’ll basically rely on Animation Blueprints for an actual game, I wanted to use montages as a shortcut during my experimentation VEHICLE POSSESSION.
I’ll check out your advice on Montage Sections and get back to you.
I’m still new (3 months), so my Unreal Vocabulary is limited.