Hello, I am trying to make a spline blueprint, contains looping coins on a spline (see pic 01), and when I use “Add ChildActorComponent” to add a blueprint call “Blackcoins” (see pic 02), the maps will crash and can’t play .
My question is how can I fix this error, or any other “Add Component” I can use instead of “Add ChildActorComponent” ? Thank you!
Here is the error message:
Renaming an object (BP_Blackcoins_C /Game/Maps/UEDPIE_0_L3_TestLevel.L3_TestLevel:PersistentLevel.BP_Blackcoins_C_2870) on top of an existing object (BP_Blackcoins_C /Game/Maps/UEDPIE_0_L3_TestLevel.L3_TestLevel:PersistentLevel.BP_Blackcoins_C_2873) is not allowed
Address = 0xfdcb940d (filename not found) [in C:\Windows\system32\KERNELBASE.dll]
FOutputDeviceWindowsError::Serialize() 0xef620983 + 0 bytes [File=x:\unrealengine\unreal engine 4.4\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:113] [in C:\UnrealEngine-4.4.0 - Builded\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-Core.dll]
FMsg::Logf__VA() 0xef4ed59a + 0 bytes [File=x:\unrealengine\unreal engine 4.4\engine\source\runtime\core\private\misc\outputdevice.cpp:547] [in C:\UnrealEngine-4.4.0 - Builded\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-Core.dll]
UObject::Rename() 0xef16179a + 138 bytes [File=x:\unrealengine\unreal engine 4.4\engine\source\runtime\coreuobject\private\uobject\obj.cpp:87] [in C:\UnrealEngine-4.4.0 - Builded\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
AActor::Rename() 0xe94c79ed + 18 bytes [File=x:\unrealengine\unreal engine 4.4\engine\source\runtime\engine\private\actor.cpp:703] [in C:\UnrealEngine-4.4.0 - Builded\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-Engine.dll]
UChildActorComponent::ApplyComponentInstanceData() 0xe95761da + 55 bytes [File=x:\unrealengine\unreal engine 4.4\engine\source\runtime\engine\private\childactorcomponent.cpp:98] [in C:\UnrealEngine-4.4.0 - Builded\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-Engine.dll]
FComponentInstanceDataCache::ApplyToActor() 0xe9576571 + 31 bytes [File=x:\unrealengine\unreal engine 4.4\engine\source\runtime\engine\private\componentinstancedatacache.cpp:116] [in C:\UnrealEngine-4.4.0 - Builded\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-Engine.dll]
AActor::ExecuteConstruction() 0xe9493373 + 11 bytes [File=x:\unrealengine\unreal engine 4.4\engine\source\runtime\engine\private\actorconstruction.cpp:370] [in C:\UnrealEngine-4.4.0 - Builded\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-Engine.dll]
AActor::RerunConstructionScripts() 0xe94c8d13 + 0 bytes [File=x:\unrealengine\unreal engine 4.4\engine\source\runtime\engine\private\actorconstruction.cpp:263] [in C:\UnrealEngine-4.4.0 - Builded\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-Engine.dll]
ULevel::IncrementalUpdateComponents() 0xe979bf2a + 0 bytes [File=x:\unrealengine\unreal engine 4.4\engine\source\runtime\engine\private\level.cpp:815] [in C:\UnrealEngine-4.4.0 - Builded\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-Engine.dll]
UWorld::UpdateWorldComponents() 0xe9c2610d + 0 bytes [File=x:\unrealengine\unreal engine 4.4\engine\source\runtime\engine\private\world.cpp:1258] [in C:\UnrealEngine-4.4.0 - Builded\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-Engine.dll]
UWorld::InitializeActorsForPlay() 0xe9c04f6a + 0 bytes [File=x:\unrealengine\unreal engine 4.4\engine\source\runtime\engine\private\world.cpp:2759] [in C:\UnrealEngine-4.4.0 - Builded\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-Engine.dll]
UGameInstance::StartPIEGameInstance() 0xe96ada8e + 0 bytes [File=x:\unrealengine\unreal engine 4.4\engine\source\runtime\engine\private\gameinstance.cpp:200] [in C:\UnrealEngine-4.4.0 - Builded\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-Engine.dll]
UEditorEngine::CreatePIEGameInstance() 0xeca40611 + 0 bytes [File=x:\unrealengine\unreal engine 4.4\engine\source\editor\unrealed\private\playlevel.cpp:2477] [in C:\UnrealEngine-4.4.0 - Builded\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
UEditorEngine::PlayInEditor() 0xeca825e9 + 0 bytes [File=x:\unrealengine\unreal engine 4.4\engine\source\editor\unrealed\private\playlevel.cpp:1892] [in C:\UnrealEngine-4.4.0 - Builded\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
UEditorEngine::StartQueuedPlayMapRequest() 0xeca98669 + 0 bytes [File=x:\unrealengine\unreal engine 4.4\engine\source\editor\unrealed\private\playlevel.cpp:838] [in C:\UnrealEngine-4.4.0 - Builded\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
UEditorEngine::Tick() 0xec7f5178 + 13 bytes [File=x:\unrealengine\unreal engine 4.4\engine\source\editor\unrealed\private\editor.cpp:1101] [in C:\UnrealEngine-4.4.0 - Builded\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
UUnrealEdEngine::Tick() 0xecc256c6 + 0 bytes [File=x:\unrealengine\unreal engine 4.4\engine\source\editor\unrealed\private\unrealedengine.cpp:252] [in C:\UnrealEngine-4.4.0 - Builded\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
FEngineLoop::Tick() 0x3fc5754e + 0 bytes [File=x:\unrealengine\unreal engine 4.4\engine\source\runtime\launch\private\launchengineloop.cpp:2098] [in C:\UnrealEngine-4.4.0 - Builded\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor.exe]
GuardedMain() 0x3fc4cc7c + 0 bytes [File=x:\unrealengine\unreal engine 4.4\engine\source\runtime\launch\private\launch.cpp:133] [in C:\UnrealEngine-4.4.0 - Builded\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor.exe]
GuardedMainWrapper() 0x3fc4ccea + 5 bytes [File=x:\unrealengine\unreal engine 4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] [in C:\UnrealEngine-4.4.0 - Builded\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor.exe]
WinMain() 0x3fc58ad9 + 17 bytes [File=x:\unrealengine\unreal engine 4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:201] [in C:\UnrealEngine-4.4.0 - Builded\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor.exe]
__tmainCRTStartup() 0x3fc59989 + 21 bytes [File=f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] [in C:\UnrealEngine-4.4.0 - Builded\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor.exe]
Address = 0x774859ed (filename not found) [in C:\Windows\system32\kernel32.dll]
Address = 0x775bc541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
Address = 0x775bc541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
pic01.
pic02.