For Loop error , using Add ChildActorComponent

Hello, I am trying to make a spline blueprint, contains looping coins on a spline (see pic 01), and when I use “Add ChildActorComponent” to add a blueprint call “Blackcoins” (see pic 02), the maps will crash and can’t play .
My question is how can I fix this error, or any other “Add Component” I can use instead of “Add ChildActorComponent” ? Thank you!

Here is the error message:
Renaming an object (BP_Blackcoins_C /Game/Maps/UEDPIE_0_L3_TestLevel.L3_TestLevel:PersistentLevel.BP_Blackcoins_C_2870) on top of an existing object (BP_Blackcoins_C /Game/Maps/UEDPIE_0_L3_TestLevel.L3_TestLevel:PersistentLevel.BP_Blackcoins_C_2873) is not allowed

Address = 0xfdcb940d (filename not found) [in C:\Windows\system32\KERNELBASE.dll]
FOutputDeviceWindowsError::Serialize() 0xef620983 + 0 bytes [File=x:\unrealengine\unreal engine 4.4\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:113] [in C:\UnrealEngine-4.4.0 - Builded\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-Core.dll]
FMsg::Logf__VA() 0xef4ed59a + 0 bytes [File=x:\unrealengine\unreal engine 4.4\engine\source\runtime\core\private\misc\outputdevice.cpp:547] [in C:\UnrealEngine-4.4.0 - Builded\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-Core.dll]
UObject::Rename() 0xef16179a + 138 bytes [File=x:\unrealengine\unreal engine 4.4\engine\source\runtime\coreuobject\private\uobject\obj.cpp:87] [in C:\UnrealEngine-4.4.0 - Builded\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
AActor::Rename() 0xe94c79ed + 18 bytes [File=x:\unrealengine\unreal engine 4.4\engine\source\runtime\engine\private\actor.cpp:703] [in C:\UnrealEngine-4.4.0 - Builded\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-Engine.dll]
UChildActorComponent::ApplyComponentInstanceData() 0xe95761da + 55 bytes [File=x:\unrealengine\unreal engine 4.4\engine\source\runtime\engine\private\childactorcomponent.cpp:98] [in C:\UnrealEngine-4.4.0 - Builded\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-Engine.dll]
FComponentInstanceDataCache::ApplyToActor() 0xe9576571 + 31 bytes [File=x:\unrealengine\unreal engine 4.4\engine\source\runtime\engine\private\componentinstancedatacache.cpp:116] [in C:\UnrealEngine-4.4.0 - Builded\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-Engine.dll]
AActor::ExecuteConstruction() 0xe9493373 + 11 bytes [File=x:\unrealengine\unreal engine 4.4\engine\source\runtime\engine\private\actorconstruction.cpp:370] [in C:\UnrealEngine-4.4.0 - Builded\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-Engine.dll]
AActor::RerunConstructionScripts() 0xe94c8d13 + 0 bytes [File=x:\unrealengine\unreal engine 4.4\engine\source\runtime\engine\private\actorconstruction.cpp:263] [in C:\UnrealEngine-4.4.0 - Builded\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-Engine.dll]
ULevel::IncrementalUpdateComponents() 0xe979bf2a + 0 bytes [File=x:\unrealengine\unreal engine 4.4\engine\source\runtime\engine\private\level.cpp:815] [in C:\UnrealEngine-4.4.0 - Builded\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-Engine.dll]
UWorld::UpdateWorldComponents() 0xe9c2610d + 0 bytes [File=x:\unrealengine\unreal engine 4.4\engine\source\runtime\engine\private\world.cpp:1258] [in C:\UnrealEngine-4.4.0 - Builded\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-Engine.dll]
UWorld::InitializeActorsForPlay() 0xe9c04f6a + 0 bytes [File=x:\unrealengine\unreal engine 4.4\engine\source\runtime\engine\private\world.cpp:2759] [in C:\UnrealEngine-4.4.0 - Builded\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-Engine.dll]
UGameInstance::StartPIEGameInstance() 0xe96ada8e + 0 bytes [File=x:\unrealengine\unreal engine 4.4\engine\source\runtime\engine\private\gameinstance.cpp:200] [in C:\UnrealEngine-4.4.0 - Builded\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-Engine.dll]
UEditorEngine::CreatePIEGameInstance() 0xeca40611 + 0 bytes [File=x:\unrealengine\unreal engine 4.4\engine\source\editor\unrealed\private\playlevel.cpp:2477] [in C:\UnrealEngine-4.4.0 - Builded\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
UEditorEngine::PlayInEditor() 0xeca825e9 + 0 bytes [File=x:\unrealengine\unreal engine 4.4\engine\source\editor\unrealed\private\playlevel.cpp:1892] [in C:\UnrealEngine-4.4.0 - Builded\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
UEditorEngine::StartQueuedPlayMapRequest() 0xeca98669 + 0 bytes [File=x:\unrealengine\unreal engine 4.4\engine\source\editor\unrealed\private\playlevel.cpp:838] [in C:\UnrealEngine-4.4.0 - Builded\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
UEditorEngine::Tick() 0xec7f5178 + 13 bytes [File=x:\unrealengine\unreal engine 4.4\engine\source\editor\unrealed\private\editor.cpp:1101] [in C:\UnrealEngine-4.4.0 - Builded\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
UUnrealEdEngine::Tick() 0xecc256c6 + 0 bytes [File=x:\unrealengine\unreal engine 4.4\engine\source\editor\unrealed\private\unrealedengine.cpp:252] [in C:\UnrealEngine-4.4.0 - Builded\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
FEngineLoop::Tick() 0x3fc5754e + 0 bytes [File=x:\unrealengine\unreal engine 4.4\engine\source\runtime\launch\private\launchengineloop.cpp:2098] [in C:\UnrealEngine-4.4.0 - Builded\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor.exe]
GuardedMain() 0x3fc4cc7c + 0 bytes [File=x:\unrealengine\unreal engine 4.4\engine\source\runtime\launch\private\launch.cpp:133] [in C:\UnrealEngine-4.4.0 - Builded\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor.exe]
GuardedMainWrapper() 0x3fc4ccea + 5 bytes [File=x:\unrealengine\unreal engine 4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] [in C:\UnrealEngine-4.4.0 - Builded\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor.exe]
WinMain() 0x3fc58ad9 + 17 bytes [File=x:\unrealengine\unreal engine 4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:201] [in C:\UnrealEngine-4.4.0 - Builded\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor.exe]
__tmainCRTStartup() 0x3fc59989 + 21 bytes [File=f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] [in C:\UnrealEngine-4.4.0 - Builded\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor.exe]
Address = 0x774859ed (filename not found) [in C:\Windows\system32\kernel32.dll]
Address = 0x775bc541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
Address = 0x775bc541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]

pic01.

20377-capture2.jpg

pic02.

Hi Gor,

I just reproduced your blueprint in 4.5.1 and it works fine. The issue you are seeing maybe fixed if you update. Could you try it with a cloned version of your project?

Hi Gor,

We haven’t heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you’re still experiencing this issue, please feel free to post back here with additional information.

Thanks,

TJ