Hello,
My name is Alain Berset and I’m a freelance 3D Character Artist working remotely from Switzerland.
I have a portfolio of clients ranging from Dreamscape Immersive (for VR attractions), to ER Studios (for RPGs) to Bizztech (MetaHumans Ecosystem) and Pictagor LLC (for the high-fantasy aspect), plus many independent developers who call on my services from time to time. I specialize in all aspects of character and creature creation for video games and animation.
Here’s my portfolio: http://www.alainberset.com/
My fields of expertise:
-Character / creature design
-HighPoly sculpting of characters / creatures
-Retopology
-Rigging / Skinning models
-Texturing Inclusion in game engines and design of shaders / materials / blueprints.
Work on clothing physics in Unity and Unreal Work with the Metahuman ecosystem for Unreal and customizing characters on request. Work with the TexturingXYZ ecosystem for human texturing.
Software used frequently:
-ZBrush
-Maya
-Substance Painter
-Substance Designer
-Marvelous Designer
-Photoshop
-MeshMorpher
-3DZWrap
-Character Creator
-MetaHuman Creator
-Unreal
-Unity
I’m always looking to expand my field of activity while trying to keep a unique and coherent creative universe that stands out from the rest. So if you’re interested in my portfolio and profile, don’t hesitate to get in touch so we can talk!
Best regards!

