Hello,
My name is Alain Berset and I’m a freelance 3D Character Artist working remotely from Switzerland.
I have a portfolio of clients ranging from Dreamscape Immersive (for VR attractions), to ER Studios (for RPGs) to Bizztech (MetaHumans Ecosystem) and Pictagor LLC (for the high-fantasy aspect), plus many independent developers who call on my services from time to time.
I specialize in all aspects of character and creature creation for video games and animation.
Here’s my portfolio:
My fields of expertise:
-Character / creature design
-HighPoly sculpting of characters / creatures
-Retopology
-Rigging / Skinning models
-Texturing
- Inclusion in game engines and design of shaders / materials / blueprints.
- Work on clothing physics in Unity and Unreal
- Work with the Metahuman ecosystem for Unreal and customizing characters on request.
- Work with the TexturingXYZ ecosystem for human texturing.
Software used frequently:
-ZBrush
-Maya
-Substance Painter
-Substance Designer
-Marvelous Designer
-Photoshop
-MeshMorpher
-3DZWrap
-Character Creator
-MetaHuman Creator
-Unreal
-Unity
I’m always looking to expand my field of activity while trying to keep a unique and coherent creative universe that stands out from the rest. So if you’re interested in my portfolio and profile, don’t hesitate to get in touch so we can talk!