Create an actor blueprint compile and save the go to the user widget and it appears again, for me worked
I created jzst a foreach loop in the GameInstance and copy&pasted it into the buggy Blueprintā¦ worked lile a charmā¦ since that, i can add foreach via Context Browser againā¦
I had the same problem while watching this tutorial https://www.youtube.com/watch?v=7-cHcyd3ZpQ&list=PLBLmKCAjA25CKFIvmaA8y3tsX_URgkX4O&index=7 The owner of the tutorial wrote that if you copy and paste the code I gave in the comments, it may solve your problem. And this worked for me maybe it will solve your problem too.
hello, for my part only games with the starter content pack when the project is created have native access to the foreach loop
you must therefore create a new project with the starter pack included, then create a blooprint, then in levengraph put the foreachloop, then either transfer the folder containing the blooprint in the content of your project / or open the 2 projects and copy paste of the different foreach
Sorry for māy engl im bad
By the way,blueprint GameInstance isāt necessary,same thing happened in a blupprint gamemode class!!!
It works!!! thanks for your help!!!