Hi everyone! I have a begginer’s question here. I’m making an actor blueprint containing 4 Static mesh components in which I’m trying to make them switch out by moving the first two in the sky and making the other two fall from the sky when the first two go up. Now I’ve made 2 arrays in which I’ve placed the first and second two meshes and I am moving them by setting their Relative Location using the Timeline and the ForEach Loop. Everything works fine but I want the objects to move up and down with a delay of 0.2 seconds in between every array element and just can’t get the idea of how to do that. Anyone have an idea? This is how the code looks like now and it moves all the elements at the same time:
Thanks for the help! Can you share how to spawn them from a central BP? Because what I’m trying to do is to set up one parent blueprint and then use only Child BP’s from that parent in which ones the only thing I do is change the number of static mesh components I wish to animate and the rest is done by the parent BP.
Don’t try and do it with child BPs, very hard to work with… ![]()
Great! Thanks for the tips and for your help!







