Hello Everyone, I have created arrays of structs on an actor component that store stats data for characters. When I use a for each loop to pull those structs to make ui widgets however, for some reason, I am getting 6x the amount of structs that are in the array. It just copies the results 6 times. It works for the first array and fails for the rest. I’m not sure why it is only half working?
I was plugging the next loops into the loop body instead of the pin connection labeled ON COMPLETED. User error issue.
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