when I add PawnSensing in Blueprint then the details panel in the editor doesn’t show the properties of pawn sensing. But if I add the PawnSensing in C++ it does show me the properties in the editor details panel. I mean the details panel which is shown if I select an Actor on the level.
I wanted to ask why is that so? Why doesn’t it show me also if I add it via Blueprint?
Hi! I managed to reproduce the issue and it seems that temporarily changing the variable name in c++and recompiling/launching will make the details property visible (if you have the editAnywhere, BlueprintReadWrite) properties:)