For Blendspace: Anyone know why setting movement input on the Z axis strafes and not rotates?

I’m making a dragon game. It’s a bit more physics driven so my movement script is different. Thing is I can’t seem to replicate the blendspace without setting up my movement to use Unreals friggin Movement Input Node (The blendspace works fine for my current movement on the server just not client). So I get this setup going and Yaw just strafes. I know rotate actor works just fine. Yaw Input is the same stupid thing. I want the Actor to spin on the Z axis utilizing Movement input so I can hopefully get the blendspace to replicate. Any ideas. By the way I am taking this from the basic 3rd person movement template. so its add Custom Event Turn Right, Make Rotor / Break Rotor (Z Axis) Get controller, Add Movement input. Should Yaw. Says Yaw. Not strafe, not if I’m using Rotators which are for “ROTATING”. Grrrr.