I’m porting an old open world RPG game from Unity, and am going to try dumping all the unity scenes into a single UE scene, and let the World Partition system manage them.
For Unity mobile games, it’s common practice to have a scene with just the splash screen in it, so the player gets a little feedback before the heavy asset loading commences.
My splash screen is a widget, and it seems intuitive that the engine would load all the UI stuff before the 3d stuff, so I would not need a separate level. Is this the case, or do I need to load it in a separate level?