Hey Everyone
Trying to figure out the best way to go about this. I have a character which is just the FPS arms and weapon and not a full body. I’m trying to get Footstep sounds to work.
Now I’ve tried using Anim Notifies by modifying the different relevant animations and this has worked really well except for one issue. I have several different weapons with reload animations. Now because the player can walk or run and reload at the same time, I have no anim notifications to fire off for footsteps as the reload animations don’t involve character movement and if i added anim notifies, then they would fire off even if player is standing still.
Method 2 is I tried to instead of using anim notifies, use basically the player location, and making sounds if the player has moved a certain distance from their current location (Step Size). This also works quite well and fixes issue in method one with reloading animations etc, except if player is walking or running and does a 180 without stopping there can be a delay before the sounds fire off again (i think this has to do with the location part of things). I got this method from the now free Horror Engine 2.0 asset.
I’m wondering if anyone has had similar issues and how they got around them or if they have implemented footstep sounds for a FPS character with no body a different way.
Thanks.