Footstep sound cue plays instantly when project is started.

For some reason, my footstep sound cue plays whenever I start the blueprint, and only stops when I begin and then stop moving again.
Here is the blueprint:


Can anyone help me figure out what is happening?

Axis inputs fire every frame. debug with a delay on Begin Play. 0.1s → Stop Step SFX


Are you using 3rd person character or intend on doing multiplayer?

neither im using first person so i dont have a mesh or animations. the steps work perfectly fine other than them starting straight away for some reason. I will try your method, thank you very much.

Uncheck “Auto Activate” on your Audio Component and then call Activate before Play.
Or set the volume to zero as 0 volume will automatically stop playing (unless you have virtualization on). But then you must set the volume to 100 (or non zero) before you play. Either option should work.

BTW, you didn’t need to start a new thread. I would have been more than happy to help out in your original thread.

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