Hey everyone,
I am working on an FPS which has working walk and sprint animations. These raw animations are called in the first person state machine, and have footstep notifies on their animation timelines where I want the sound to play.
I also have reload montages which play on a button press. These montages are made from animations with a “No Additive” setting. Right now I pick up a weapon and walk or sprint around, works great. Notifies work, and footsteps play. However if I press the reload button, the reload montage plays and effectively “takes over”, so my walk and sprint anims are no longer playing. Consequently I don’t get footsteps sounds while reloading. My goal is to hear footsteps while walking around and reloading.
I have tried this solution, which handles footsteps outside of animation, but it causes my viewarms and weapons to vanish for reasons I don’t fully understand yet: Tutorial: Adding Player Footstep Audio in UE4 with Blueprints | Franbo
I’ve also taken a look at making the reload animations “Additive”, but this causes problems because the anim can be offset badly depending on the base animation/pose I use, and there’s no single animation or pose that covers all situations.
TL;DR: what is the best solution to play footsteps if I’m unable to get anim notifies to work? Thanks in advance for any advice!