I make a TopDown maze game. Lastly I added a simple footprint system with decals. I want the footprint to be invisible until I press a key. After pressing the key the decals should be visible in a radius around the character. I made the decal logic inside the animBlueprint where I get the location from two planes that are under the Character feet. Do someone have an idea or know a good tutorial for that ? Is that even possible or do I have to change my footprint system ?
Thank you guys !