Footprint System

Good ideas :slight_smile:

I might be able to add that without any problems :slight_smile:
To your question about the black footprint. Its not possible to have Decals with Displacement Maps, so they currently only got Normal Maps and Opacity in Sand/Mud. It just might look black at first, but its actually just the shadows created by the normal map, where I am also quite unsure why it sometimes looks darker that other times, but I think thats an issue with decals itself. But I can try to modify the Materials to also have Diffuse Information to look less black, have to experiement a bit with it. :slight_smile: