Hi, I’m trying an experiment with physical footprints: footprints that appear to behave appropriately with light and sound and are as physically correct as possible.
But for some reason, I can’t get decal actors to spawn in my setup. Particle effects work just fine, and I’ve been using a mesh particle to get away with this, but for some reason all the particles (regardless if they’re mesh, sprites, or GPU sprites) disappear at the same time after about a minute of working properly, and they don’t map appropriately to the ground. It would be nice if I could rotate the particle/decal according to the hit normal, but I’m having difficulty with that. It just seems to rotate wherever the heck it wants to rotate. And for some reason, mesh particles don’t light properly because even though it spawns at a different angle, the normal never changes.
If I can get decals to work, spawning at the right rotation angle, and get the lit normals to function appropriately, that would be fantastic!