Hi, yes they are just intellisense, It does not have any compile errors…
I have created a BP derived from the PhysicsData.h and assigned the mats and decals(shown in image from first post)
Not sure what you mean by this –
“Did you set your PhyData, particle effects, and decals properly in BP? That’s all I can think of.”
do you I have to assign this in some place in CharacterBP?
and I have initialized PhysicsData in Character.h like this :
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = “Character”)
class UPhysicsData* PhyData;
is this correct? (I can see Phydata component in Character BP(its blank) , but I can’t assign anything to it
I have attached an image from VS debug, it shows the error… at runtime