Foot Placement using Skeletal Controls

Does anyone have an example of an Animation Blueprint that performs foot placement to conform the feet of a character to the ground while an animation is playing?

look at the Content Examples project, it has a character with feet placement IK, and also hands to objects IK

Thanks Chosker, i’ll look into it.


Hi Guys,
We have just done this; A single drag and drop node

Maybe of interst