Foot Placement Node Unexpected behavior

Hey there

I am exploring The animation blueprint graph with a motion matching setup and a using the new nodes, Orientation warping, stride warping…. Foot placement, which is behaving like this

As you can see it dose not touch the ground

now i would like to ask if you guys know what is it, this is the entire setup if it helps,

Motion Matching Node →

The High Level Setup→

Also, I execluded an issue with Bone placement, since the same issue happens with UE5Manniqunes& Some Tweaks on the bones setup(Actully alot of tweaks) and I have already tried to tweak every property exposed in the details pannel for the Foot placement node, the other Nodes work just fine and there is no floating if i remove this node(i find it funny that it dose the oppesite of what is should), ummm can you guys help or can you see something I am missing? oh and yes ofc the capsule/Mesh location I have tried that (funny results but it is not it)
Thank You anyway and have nice Day :wink: