Lately I’ve been learning how to properly setup foot IK. I have read docs, seen few tuts on YT and decided to follow this one:
His feet bones point downward with X axis, mine… mine point somewhere at my stupidity perhaps.
Problem is I can’t just plug my, traced in character BP, Z (float) value to any vectors float for effector in animation BP. At least not when Two Bone IK effector is set to bone space since bone is rotated as above.
If I set effector Location Space to Parent Bone Space, it kind of work but feet is getting inside of objects, higher object = deeper inside it is.
Is it possible to properly setup foot IK in this case?
Nvm managed to fix it. Set effector in 2 Bone IK node to world space and did this:
-3 float is to fix the position a bit