So I edited my skeleton in blender (added a root bone and fixed bone orientations) but after importing it into UE 5.6 it broke the foot, I’ve tried looking for different fixes but none of them have worked so far.
This happens every time I edit my player model and I cannot figure out how to fix it.
I didn’t even edit the leg bones, yet they are the only bones that have broken, the toe bones are still where they need to be.
I’ve been having this problem for the past year and is the main reason for me abandoning my unreal projects.
I’ve tried reimporting it into blender and importing it into unity, but the problem is only there in unreal
Some help would be greatly appreciated