Following UE4 Tutorial on Main Menus, but HUD is casting over Main Menu and player is still active

I’ve been following this Main Menu guide from the UE4 Documentation with Blueprints: Creating a Main Menu | Unreal Engine Documentation

The end result is the HUD is displaying over the Main Menu and I can hear my character shooting and moving still, all the options work except Play Game. I’m working with Blueprints and very new to this so I’m not sure how to troubleshoot, my guess is that I have to cast the MainMenu to the Main level instead of FirstPersonExampleMap level.

Failed Result:

HUD Blueprint

MainMenu Blueprint

FirstPersonExampleMap Level Blueprint