So I’m following the tutorial for the twin stick shooter blueprint (4.8) and I’ve created the .h and .cpp files for the BaseCharacter class like it says, but now I’m wondering, can you do that in blueprint?
I’d really like to avoid any coding at all if possible. I mean, sure, I can understand what’s going on with that little bit of code, but does that help me next time I need to make a base character class or similar that is different from the one demonstrated? not really…
If at all possible I’d like to keep everything to blueprints so that I understand fully what’s going on and how to edit / create them when necessary.
Any help would be greatly appreciated .