I noticed that in UE 4.7 when making an actor class the initial code that is created is completely different than that in UE 4.4. The 3rd Person Power-Up Game with C++ video series uses 4.4 to code a bunch of Actor classes, so how exactly do I follow the series with the change in 4.7 classes? What do I do with the new functions Tick and BeginPlay, which arent used in the video series? I also noticed that the constructor declaration is different in 4.7 vs 4.4.
ASpawnVolume::ASpawnVolume(const class FPostConstructInitializeProperties& PCIP)