I am following a fighting game tutorial so I can spawn two characters on the screen. I’m having issues doing that because it keep giving me this error. I think I’m missing something but I don’t know what.
The tutorial Link:
https://youtu.be/oonRBOBJcIo?si=GD-pbtu1i7YTJ7gD
what I did notice is that his spawn node was different than mines because it had character and animation input that I’m not really sure how he got that. I watch his other tutorials and he doesn’t really explain the small details.
For the second part, those additional parameters are input parameters that are set to Expose on Spawn for the class he is instantiating. This shouldn’t affect your spawning capability.
Can you give some more info about the context surround this blueprint code? What file is it in? Is it contained in a spawner BP that is instantiated somewhere on the map? In your world settings, is your player controller class assigned as the correct player controller BP?
Edit: Sorry you linked the tutorial, let me check it out
Still trying to figure out how this system work so if you have any more questions please let me know. but yeah, I will do anything that I can.
I think the biggest issue is setting up the player controller in the settings. There’s ways to set up inputs so I haven’t find one for my project. I’m trying to be careful to make sure my blueprints are flexible for a fighting game. Especially, I’m going to be revisiting most of the blueprint and add new content to it.
This code is in the level blueprint. Here’s the full image of the code. I have two player starters for player one and player two, and that “Set” boolean node is in both players blueprints, and I not sure that was right decision but again he doesn’t explain that at all.
I believe that’s everything I set up. I hope that works.