I’m kinda clunking through one of Hourences videos- (which are amazing!)
I’m not sure if I’m screwed up or his methods just don’t cover this situation;
Where he has the blueprints set up to capture the single line trace for object highlighting- if you trace over multiple items which are close together, it never triggers the “renderCustomDepth” material to shut off. This leads to multiple items being able to be highlighted at once.
This seemed like a good opportunity for me to break away from his video, and try to find a solution on my own. While I did find one, I’m not sure if it’s really the best way to handle the problem. I feel like there’s probably something really simple that I’ve missed which would require far less instructions.
Here’s what I have: http://i.imgur.com/a2MHP5d.png
Any input would be appreciated!