Ok, so I’m following along with this series about setting up multiplayer in UE, and I just completed this session, and I’ve finally run into an issue I’m just not quite sure what is happening.
At the end of this session, it shows that the host and clients connect using the same data. Acceptable and explained in the video.
I have 2 problems:
- both my host and client do not see the host’s name.
- Player avatars do not load at all. (the small white squares. the big white squares are supposed to be empty)
We setup the options menu in this lengthy video and even though he makes a flub and made some people confused in the YT comment section, everything seemed to work fine.
This guy goes really fast, so I wouldn’t be surprised if it’s just something I missed. Any suggestions in general where to look? Would this be in the latest build out of this video? Thanks in advance.