Follow-up: Pythom Editor Scripting Beta Access Request - BoxRush

Hi Epic team,

Following up on my earlier request for the Python Editor Scripting Beta (early October, project BoxRush).

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Recap:

  • Fortnite/UEFN: Release 42.30 (CL-58813929), Windows 11

  • Epic account: Goldmen

  • Project: BoxRush — working multiplayer party map (cow-catching chaos, boss cows, meat-stealing, combo system). Gameplay is fully in Verse (~500-line creative_device, compiles clean).

  • Remaining work is editor-side content production: placing 100+ gallery props, a floor plane and Player Spawner devices at precise coordinates — the batch-actor-placement workflow described in the Python Tools in UEFN docs.

  • Also planned: Claude/MCP integration for editor automation — listed in the official docs as a sanctioned use case (“Remote execution of well made scripts or tools, such as a MCP integration with an Agentic AI”).

I checked the latest build: there is no “Beta Access” section in Project Settings, no PythonScriptPlugin toggle in the plugins list, and every session logs:

LogPython: Python disabled via CVar ‘Engine.Python.IsEnabledByDefault’

Other creators recently reported Python becoming available in Project Settings on 42.20+ builds — my build (42.30) does not show this option. Could you clarify whether my account needs explicit allow-listing, or whether this is a build/update issue on my side?

Happy to provide logs or any details. All gameplay logic stays in Verse — Python is only for editor automation.

Thanks!