Hello, I’m a beginner at Unreal Engine.
I made the build-up complete, and after window packaging, I got a polyge error as shown in the picture. Even the character’s hair was in error.
How can I solve this problem?
Unreal Engine 5 is in use
Hi, is nanite enabled in the meshes you are using for the character and foliage? If yes, disable it and let me know if the problem persists. Nanite and masked materials be it translucent or mask, don’t work together as far as I know
Hello. Decic.a, I checked and the nanite is not activated.
Well then, is the right material applied in the project still or did it go to the world default? could you check the material for errors? Is there any error in the cook log?
I find thats problem. Thank you. Cause is not correct materials on skeletal mesh.