Chosker
(Chosker)
12
no worries 
so if I get it right, on 4.26 using the following settings together:
r.TemporalAA.Algorithm=1 -or- r.PostProcessAAQuality=3
r.BasePassOutputsVelocity=1
r.BasePassForceOutputsVelocity=1
… should compute proper velocity from WPO, ultimately getting rid of WPO ghosting?
I’ll have to give it a proper try then!