I read up about one in particular called Scatter 5 and then about the workflow you’re talking about. Looks like it has the ability to really create natural distribution of foliage. On a side note if its bigger landscape and you need and its low foliage like grass etc. that doesn’t need collision a landscape material that called to a grass layer is always has much better performance. In addition, I don’t know if you’re aware but UE has a procedural foliage volume experimental feature that does many of the same complex things that Scatter does. Not only that its super high performance because it essentially only uses a single foliage instance and replicates it across the entire landscape. Its another option to consider if performance is important.
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