Foliage unloading very close to player.

I just started using Unreal Engine and I want to create an outdoor scene. I painted some foliage grass I found on the Quixel bridge onto my landscape and it looks great, but the grass texture unloads very close to the player. How can I make the foliage unload much farther from the character. I’m sorry if this is a very obvious answer, but I’


m very new to Unreal :slight_smile:

The last LOD on the MS grass is either luminous or almost black.

I think what you’ll find is happening, is the grass is just as common near the player, but more noticeable is the distance, because it’s light, and viewed at an angle.

Try a different sort of grass.

thank you!

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